Softology

Monday, 23 May 2011

Brink: Artwork

Here's a few shots of some of my artwork in game. Art assets were taken from concept and seen through to completion. Workflows included blockout modelling, high poly modelling, low poly modelling, low poly baking and texturing of assets from scratch/photosource, with a modular section approach. Prop and asset placement within the game editor. Game testing, polishing and optimisation

Software used: Maya, Zbrush, Photoshop, ID tech 4 based editor, SVN

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