Monday 11 April 2016
Monday 4 April 2016
Thursday 17 March 2016
Marmoset Toolbag 3: GDC 2016 Showcase
Some work made the cut for this years Marmoset Toolbag showcase at GDC
Monday 1 February 2016
Tuesday 22 December 2015
Artstation - Best of 2015
Nice surprise to be featured amongst the work of some amazing artists in Artstation's Best of 2015 feature
Saturday 19 December 2015
G-man_Ray Johnson: Marmoset Viewer
Finally got round to getting this guy in the viewer. Had to crunch the textures right down to get the scene file under 15mb, but he holds up pretty well considering
Tuesday 1 December 2015
Wednesday 21 October 2015
Blade's Daughter - Game Art
Some fan art I've been chipping away at in my spare time, learning new PBR related stuff and general practice.
My take on a possible daughter of Blade, as though raised by the old man Whistler.
Rendered realtime in Marmoset Toolbag 2.
Wednesday 1 July 2015
Blade's Daughter WIP
WIP of a head I'm working up, sculpted and polypainted in zbrush. Still a work in progress at the moment, experimenting with PBR and shaders in Marmoset
She got plonked Top Row on Artstation which was pretty cool
Wednesday 29 April 2015
Friday 13 March 2015
G-man
G-man got featured Top Row of Artstation this morning and grabbed a CG choice award which was a nice surprise
Also made the main page on Kotaku
Tuesday 10 March 2015
'G-man: Ray Johnson'
Recently finished chipping away at this guy. Started out as a Zbrush sculpt a while back but thought it would be cool to work him up as a bit of game art.
Sculpted in Zbrush, retopo and UV's in 3ds max, Photoshop and Quixel for texturing. Rendered realtime in Marmoset Toolbag 2
Sculpted in Zbrush, retopo and UV's in 3ds max, Photoshop and Quixel for texturing. Rendered realtime in Marmoset Toolbag 2
Monday 12 January 2015
Friday 9 January 2015
Sunday 20 July 2014
Tuesday 11 June 2013
Friday 17 May 2013
Wednesday 14 November 2012
Wednesday 4 July 2012
Pteroscent: 3D Artist Magazine
A creature I created from a sphere using Dynamesh in Zbrush. Polypainted and rendered using BPR in Zbrush, composited in photoshop.
Inspired by the amazing creature designs of Carlos Huante
My first step by step tutorial into the making of Pteroscent is featured in this months 3DArtist Magazine (Issue 43). It covers the workflow I used to create the creature using Dynamesh in Zbrush, along with tips on Polypainting and Rendering using bpr.
Kind of wish I spent a bit more time on the final grab. I'd like to have got a bit more movement in it, but its all good practice I suppose.
Hope its a useful and interesting read.
Kind of wish I spent a bit more time on the final grab. I'd like to have got a bit more movement in it, but its all good practice I suppose.
Hope its a useful and interesting read.
There's a whole section on the great work of Carlos Huante, which is very cool. Check it out ; )
Labels:
3d artist magazine,
creature,
Dynamesh,
polypaint,
pteroscent,
tutorial,
vampire,
zbrush render
Wednesday 20 June 2012
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