Monday, 11 April 2016

Angry Man-Bat



Inspired by the designs of Carlos Huante - Rendered in Keyshot

Thursday, 17 March 2016

Marmoset Toolbag 3: GDC 2016 Showcase

Some work made the cut for this years Marmoset Toolbag showcase at GDC


Monday, 1 February 2016

Brooksy - Keyshot


Experimenting with Materials and Rendering using Keyshot.  Need to learn more of this 

Tuesday, 22 December 2015

Artstation - Best of 2015

Nice surprise to be featured amongst the work of some amazing artists in Artstation's Best of 2015 feature


Saturday, 19 December 2015

G-man_Ray Johnson: Marmoset Viewer

Finally got round to getting this guy in the viewer.  Had to crunch the textures right down to get the scene file under 15mb, but he holds up pretty well considering


Tuesday, 1 December 2015

'Catch you f**ckers at a bad time?'...

Blade's daughter - Fan Art
An attempt at a cinematic shot from Marmoset Toolbag 2

Wednesday, 21 October 2015

Blade's Daughter - Game Art


Some fan art I've been chipping away at in my spare time, learning new PBR related stuff and general practice.
My take on a possible daughter of Blade, as though raised by the old man Whistler.
Rendered realtime in Marmoset Toolbag 2.

                                   






Wednesday, 1 July 2015

Blade's Daughter WIP




 WIP of a head I'm working up, sculpted and polypainted in zbrush.  Still a work in progress at the moment, experimenting with PBR and shaders in Marmoset


She got plonked Top Row on Artstation which was pretty cool



Wednesday, 29 April 2015

Hi-Tops

Some hi tops for a new character.  Made in Zbrush, realtime grab from Marmoset Toolbag 2

Friday, 13 March 2015

G-man

G-man got featured Top Row of Artstation this morning and grabbed a CG choice award which was a nice surprise




Also made the main page on Kotaku 


Tuesday, 10 March 2015

'G-man: Ray Johnson'

Recently finished chipping away at this guy.  Started out as a Zbrush sculpt a while back but thought it would be cool to work him up as a bit of game art.
Sculpted in Zbrush, retopo and UV's in 3ds max, Photoshop and Quixel for texturing.  Rendered realtime in Marmoset Toolbag 2
                                 






Monday, 12 January 2015

Friday, 9 January 2015

G-man: Realtime Head



Head progress in Marmoset Toolbag 2, playing about with shaders and B&W post effects

Sunday, 20 July 2014

G-man: Realtime pbr WIP


Testing out some pbr shaders and lighting in Marmoset Toolbag 2

Tuesday, 11 June 2013

Expose 11

SheiBe got published in the new Expose 11 book.


Wednesday, 4 July 2012

Pteroscent: 3D Artist Magazine

A creature I created from a sphere using Dynamesh in Zbrush. Polypainted and rendered using BPR in Zbrush, composited in photoshop.
Inspired by the amazing creature designs of Carlos Huante


My first step by step tutorial into the making of Pteroscent is featured in this months 3DArtist Magazine (Issue 43).  It covers the workflow I used to create the creature using Dynamesh in Zbrush, along with tips on Polypainting and Rendering using bpr.
Kind of wish I spent a bit more time on the final grab. I'd like to have got a bit more movement in it, but its all good practice I suppose.
Hope its a useful and interesting read.



There's a whole section on the great work of Carlos Huante, which is very cool.  Check it out ; )