Tuesday, 10 March 2015

'G-man: Ray Johnson'

Recently finished chipping away at this guy.  Started out as a Zbrush sculpt a while back but thought it would be cool to work him up as a bit of game art.
Sculpted in Zbrush, retopo and UV's in 3ds max, Photoshop and Quixel for texturing.  Rendered realtime in Marmoset Toolbag 2


  1. Truly awesome work. You have really given the character a lived-in believable personality. You can smell the bourbon and cigarette smoke from here!