Monday, 7 December 2009

Hunter Challenge_Evolve 3d comp WIP

The Evolve 3d challenge is an online Modelling/texturing/Animation competition. I entered to be part of a deadline and to learn more from crazily talented people. It was a good move because the forums are full of mouth watering Art of an extremely high standard...which leads me to believe that the Americans must've been given 3d Max to suck on from the age of 3!

Heres the left leg of my hunter design for the challenge. I want to get my hard surface modelling skills better so I've set myself the challenging task of making hard surface geometry around a human. The challenge is the perfect opportunity to make a non-human abnormal and unique being, however I won't rest until I finally nail a solid looking male character...
As you can see the leg is far from complete and the feet are just place holders, Ive quicly slapped some lines over the render in Photoshop to get an idea of things.

Feel free to crit...Ive totally used up all my creative imagination on the bevel tool :D

Saturday, 21 November 2009

Low poly Turnarounds



Just a quick turnaround reel of the most recent low poly games characters Ive made. Sorry for no high poly content or grounding/shadows, I aim to make a new reel after the Evolve3d hunter challenge is submitted in January, cheers!

Saturday, 14 November 2009

Dr. Williams






















Wednesday, 11 November 2009

Tramp_Low poly










































Tuesday, 3 November 2009

Tramp_(HP)
















Hands/Feet Studies_Painting




Feet Studies_Sculpting


Monday, 2 November 2009

Hand Studies_Sculpting


Step on my old size 9's


Friday, 23 October 2009

Alice In Chains (LP)
















Alice In Chains (LP_ Wireframe/Maps




Monday, 19 October 2009

Alice..in chains (HP) WIP









Wednesday, 14 October 2009

Beast


Scouter












Thursday, 8 October 2009

Fighter Pilot_LP_Face




Fighter Pilot_LP










Fighter Pilot_LP




Tuesday, 6 October 2009

Fighter Pilot_LP
















Friday, 2 October 2009

Fighter Pilot_(HP)


Fighter Pilot_Helmet (LP)




Wednesday, 30 September 2009

Fighter Pilot_Helmet (HP)


Fighter Pilot_Pistol (LP)


Tuesday, 29 September 2009

Fighter Pilot_Pistol (HP)













Thursday, 17 September 2009

Back to traditional


Ive been missing the ol 2d, so I decided to paint my baby couson Cai, using the time as practice painting skin tones. Ive enjoyed...now back to 3d!

Wednesday, 16 September 2009

Raccoon_Trans junkee



















A logo I drew up for local DJ Sean Russ for his new venue 'Raccoon'.
You can check out a snippet of his wares on

Monday, 14 September 2009

Cigar


Friday, 11 September 2009

Megun_Scouting Party


I re-rendered my Megun model and threw it into photoshop for a little experiment. I painted over the image to try and get a really sweaty and humid shot. I may have gone too wet....

Megun/Cigar







Monday, 24 August 2009

Bermuda's Secret







Thursday, 20 August 2009

Jamie-lee Lloyd_Graduate_Showreel09



This end of 3rd year student showreel won me the prize for best 'Best CG' at the 'Glammies' (University of Glammorgan's award ceremony'). The nominations were judged by Blitz Games. I won the glammy trophy, a game and a free subscription to 'Escape studio's' Zbrush tutorials.

Wednesday, 12 August 2009

SOAR_Game Footage


In game footage from the 'Dare to be digital 09' game SOAR.

Soar is a 3rd person perspective 3D action-adventure game loosely based on natural eagle mechanisms. Set inside a little-used 'claw game' arcade machine that incorporates an eagle model as the claw, the player enters a strange and quirky world where the protagonist eagle can fly free and crazy toys roam the land. The player aim is to raise two newly-hatched chicks until they can leave the nest, by hunting the various toys and protecting the chicks from danger. A simple to learn game that utilizes the Wii Balance Board, Soar is a fun and engaging experience that the whole family can enjoy.

Flapping the Remote controls the eagles flap speed and your weight distribution on the board controls the direction in which you fly.

As the team artist I was responsible for: Concept Art, 2d/3d Art, Models, Textures and Interface design

This is the main Character model. You play as the Eagle, equipped with machine like grabbers. He is known to the team as Glen.

Tuesday, 11 August 2009

SOAR_Level 2 concept






A concept of level 2 of the 'Soar' claw machine world. Unlike the confectionary theme used in level 1, this incorporates a cheap technology theme. A new toy is available in this level, the wind up tortoise :D

SOAR_Protoplay posters




Here is the mysterious 'Soar' machine. Behind the glass you play as the eagle in a mysterious quirky world full of crazy characters.

Monday, 8 June 2009

A.W.O.L













































































Megun






















Armored Horse_Cigar







Thursday, 23 April 2009

Megun (HP)






















































Friday, 27 March 2009

Beast Attack


Monday, 23 March 2009

Collaboration_Character replacement


Thursday, 19 March 2009

Beast




Beast Project
Software- 3ds Max, Zbrush, Photoshop

Thursday, 5 March 2009

Collaboration_Gun/helmet

Collaboration_Beast
















Vehicle design_Scouter











Vehicle_Scouter
Here is some development into final concept. The idea for the ship was highly influenced by insect and organic forms. I am looking forward to modelling and texturing this vehicle, capturing the aerodynamic and sharp shapes will be challenging.
The Scouters hunt in packs searching the abandoned city streets for signs of life. They travel at considerable speed, but slowly hover in the ruins in the city, allowing their front scanner to examine the city. The machine has no soul, showing no remorse or pity for innocent civilians. The ultimate killing machine.


FMP_Creature, Character and Vehicle






The Final Major projects requested me to create 3 models created to suit game specifications. I have chosen to create a character, creature and vehicle. Here is the clothing exploration for Megun and early concepts of the world and situation the objects inhabit.

Random Concept




Exploring the consequences of cutting the pension day queue...accept your fate!

Desert Shack















Concept_Shack