Softology

Monday, 17 October 2011

60's Detective Update

Decided to ditch the trousers and go with chinos/jeans for the bottom half.  Gonna give him another refining pass then work on his head before jumping into retopo.

Friday, 16 September 2011

Freelance Character Art


Here's one of the female fashion models I made for a virtual dressing room prototype. The real-time simulation was run in the Gamebryo engine, the models are around 7000 poly's with 1024 texture pages. 

Software Used: 3ds Max, Maya, Zbrush, Photoshop, Gamebryo, Marmoset

Wednesday, 14 September 2011

Detective_Texture - Polypaint WIP



Software Used: 3ds Max, Zbrush, Photoshop

Thursday, 1 September 2011

Sunday, 21 August 2011

The Tramp

Software Used: Maya, Zbrush, Photoshop

Monday, 27 June 2011

Freelance Stuff (Apps)

Here is a scene I made for an App on symbian mobiles, modelled in Maya and rendered using mental ray in 3ds max. Alan The Chanting Pie sings Football club anthems. Mouth movements were acheived using simple morph targets in Max. Zbrushing the pie was a bit OTT, but it was good fun :D
Software used: Zbrush, Maya, 3ds Max, Photoshop, Adobe Premiere
Copyright: Marvellous

Dave The Waffling Hamster is a mobile app thats just been released for Symbian Mobiles.
The hamster and the environment were built in Maya, textured, and rendered using Mental ray. The hamster triggers animations when interacted with (touched), the hamster was rigged, skinned and animated by Joseph Lewis.
Software used: Maya, 3ds Max, Photoshop
Copyright: Marvellous


Monday, 23 May 2011

Brink: Artwork

Here's a few shots of some of my artwork in game. Art assets were taken from concept and seen through to completion. Workflows included blockout modelling, high poly modelling, low poly modelling, low poly baking and texturing of assets from scratch/photosource, with a modular section approach. Prop and asset placement within the game editor. Game testing, polishing and optimisation

Software used: Maya, Zbrush, Photoshop, ID tech 4 based editor, SVN

Thursday, 28 April 2011

Brink: Art Screenshot

Here's a screenshot showing the level I spent most of my time. In front is my SweeperBot prop...Not only does it keep the fish tanks clean but it provides excellent cover from death inducing gunfire :P

Thursday, 7 April 2011

Jericho_Zbrush Polish/Pose

Software used: Maya, Zbrush, Photoshop

Monday, 7 February 2011

Jericho

Software Used: Maya, Zbrush, PS

Friday, 12 November 2010

.45_Bowshers_Render


Software used: Maya, 3ds Max, Mental Ray, PS

Sunday, 7 November 2010

Sunday, 10 October 2010

Poseidon_V2


A depiction of Poseidon God of the sea. The basemesh was quickly created from Zspheres in Zbrush and tweeked in Maya, then the mesh was sculpted and posed in Zbrush.
Software used: Maya, Zbrush, PS

Sunday, 19 September 2010

.45_Bowsher HighPoly

A high poly pistol/flashlight attachment based on the mighty colt 45.
Modelled in Maya.
Rendered using custom matcaps in zbrush, composited/painted over in PS.

Thanks to Wayne Lee for the 'quick grid' and 'quick cam' scripts for maya. These scripts are great for precise modelling of small detailed components and speeded up the workflow in general. Cheers Wayne!

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Thursday, 3 June 2010

Tuesday, 6 April 2010

Poseidon_God of the Sea

God of War 3 and Clash of the titans got me massivley inspired, Greek mythology rocks :)! I wanted to have a bash at that over exagerated hard edged muscle found in their ancient statues.
Here's a depiction of the sea God Poseidon. I picked this guy for his interesting choice of underwater transport...Like a land god driving to work on a shark :D
Software used: Maya, 3ds Max, Zbrush, PS

Sunday, 21 March 2010

Collaboration_Granny Smith_Oaki Loki short



















A change of style you say?:D Granny Smith is a character designed by concept artist and animator Andrew Macdonald for his upcoming animation short. You can check out Andy's sweet art work and WIP for his upcoming short at:

Friday, 19 February 2010

Low poly_Turnarounds



Just a quick turnaround reel of the most recent low poly games characters Ive made. Sorry for no high poly content or wireframes, I aim to make a fully edited reel when Ive fully textured the most recent Jericho model. Cheers!

Thursday, 28 January 2010

Tuesday, 5 January 2010

Jericho Grenades











High poly model of Jericho's Grenade...designed to cause immense inconvenience! :D

Saturday, 14 November 2009

Monday, 2 November 2009

Thursday, 17 September 2009

Back to traditional


Ive been missing the ol 2d, so I decided to paint my baby couson Cai, using the time as practice painting skin tones. Ive enjoyed...now back to 3d!

Monday, 24 August 2009