Showing posts with label Dynamesh. Show all posts
Showing posts with label Dynamesh. Show all posts

Wednesday, 4 July 2012

Pteroscent: 3D Artist Magazine

A creature I created from a sphere using Dynamesh in Zbrush. Polypainted and rendered using BPR in Zbrush, composited in photoshop.
Inspired by the amazing creature designs of Carlos Huante


My first step by step tutorial into the making of Pteroscent is featured in this months 3DArtist Magazine (Issue 43).  It covers the workflow I used to create the creature using Dynamesh in Zbrush, along with tips on Polypainting and Rendering using bpr.
Kind of wish I spent a bit more time on the final grab. I'd like to have got a bit more movement in it, but its all good practice I suppose.
Hope its a useful and interesting read.



There's a whole section on the great work of Carlos Huante, which is very cool.  Check it out ; )




Monday, 9 April 2012

SheiBe


CG HUB
Software used: Zbrush, Photoshop
Here's something I've been chipping away at during my lunchtimes at work. It started as a speedsculpt whilst listening to this crazy song  http://www.youtube.com/watch?v=_sNi9nIXxVo, but it ended up as a small scene...With guns.

The piece was created entirely in Zbrush using dynamesh, shadowbox and the new clip/insert brushes. I polypainted the parts, lit the scene with lightcaps, rendered using passes from BPR and composited them in Photoshop.

SheiBe was chosen for CGHubs Gold Award and made Top Row in the Editors Archive , which came as a bit of a shock.  It was definitely worth sacrificing a few pasties for =)