Wednesday, 29 April 2015

Hi-Tops

Some hi tops for a new character.  Made in Zbrush, realtime grab from Marmoset Toolbag 2

2 comments:

  1. These shoes look great. What method do you use to model then texture them? Panel loops?

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  2. Thank you! Yup, worked up the main base with dynamesh and used panel loops to extract the secondary shapes, then refined the sculpt before adding high frequency details. Retopo in 3ds max, Photoshop and Quixel for texturing.
    Hope that helps, cheers

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